Students in Year 5 have been writing their own storybooks. As a part of this process some students were given the opportunity to recreate the story (or part of a story) using modeling clay and animation techniques.
The first version of Milo and Tom is below.
In the next session the students will have a chance to add sound to the animation.
On Monday 27th April, select students from Year 3, with the support of the Year 6 ICT Mentors participated in a PROGRAMMING WITH APPS session.
The students were introduced to the following concepts:
What a program is
How a computer ‘thinks’
Computer languages and visual programming
They experimented with following instructions and thinking computationally through the use programmable Bee-Bots and the Bee-Bot app. These tools are excellent for reinforcing directional and procedural language.
Through the use of visual programming apps, the students also learnt to create simple programs. Apps like Daisy the Dinosaur and Kodable support students to learn to code by solving puzzles. The ability to problem solve is a critical and creative skill for students to develop.
The students were now ready to create their own program using Scratch Jnr. This app has a drag and drop interface designed specifically for programming with younger children.
The students were given the task to collaboratively design a simple story, selecting an appropriate setting and writing an interaction between characters. This task made connections between the story writing process and computer literacy through programming. The ICT Mentors supported and directed the younger students exceptionally well at this stage.
A group of Year 3 students have been experimenting with the green screen as a means to share their learning this term. These students have been considering ways to evaluate, reflect and report on reading.
These green screen movie reflections were created using a variety of apps on the iPad (using the video, camera, drawing and green screen apps).
Green Screen by Do Ink
This is what the students have thought about the process so far…
See below for two reviews they have created. When the students create their next review (in Term Two) they will direct this (almost) independently, with the aim to become experts for the other students in the class, teaching how to use the green screen and its associated apps.
These reviews are not polished presentations but have been created in a short time frame as a tool to engage and enhance the learning experience.
This term select students in Year 1 & 2 had the opportunity to explore with WeDo Lego robotics. Students explored the features of the software, developing problem-solving skills through experimentation with Lego and were exposed to what it means to think computationally through programming.
Students reflected on the experience -see the PADLET below.
For a few years we have been celebrating Love Your Library month. It is an excellent way to introduce students to the library as well as getting teachers involved and enthusiastic about visiting the library.
This year we have had teachers select their own gift of a Picture Book, Fiction or Non-Fiction book and a bookmark that “Gives the Gift of Reading” through a list of recommended authors on a specific genre.
As a part of the Loving your Library concept we also have “Getting to Know You” and Library Orientation activities. These activities have been arranged around the PYP Concepts from the perspective of the library.
Classroom Teachers select how they would like to orientate their students and set up the Essential Agreements for the use of the library space.