Today was a day filled with #STEM and #coding at #EdutechAU Masterclass.
Participants explored how STEM can engage and challenge students while implementing the Australian Curriculum (Science, Mathematics and Technologies).
The days was a ‘hands on’ approach with participants applying a design thinking approach to robotics, programming and STEM, examining related concepts to adapt and implement in their context.
See some below some of the resources and sharing from the day.
Digital Learning Day is an excellent way to celebrate the ways that our students engage with the world. In education, technology has changed the world we interact with each other – from the classroom to the world.
“Education is evolving due to the impact of the Internet. We cannot teach our students in the same manner in which we were taught. Change is necessary to engage students not in the curriculum we are responsible for teaching, but in school. Period.” – April Chamberlain
“Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is most important.” – Bill Gates
Digital Learning Day – Created with Haiku Deck, presentation software that inspires
AIM: You and your team are challenged to complete the Sphero Maze.
As a team are trying to collect points along the way. You have a limited amount of time per group. The team with the most points wins. This is a game of challenge and strategy.
You will be given time as a team to consider the best approach to achieve the most points.
Consider the below:
1) Is it better to collect points or complete the challenge in the fastest time?
2) Collaboratively decide on the best course of action. Assign a driver and support team.