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“Wonder is for everyone. It can happen anywhere and at anytime. Connecting the learning we do in our schools, our homes, and our communities, Wonderopolis walks the line between formal and informal education. Each day, we pose an intriguing question and explore it in a variety of ways. Our approach both informs and encourages new questions, sparking new paths of wonder and discovery in family and classroom settings.”
- hey, how do you get people to follow you on here?
http://www.allvinyl.info – post by Stan Man
- hey, how do you get people to follow you on here?
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“The Literacy Shed is home to a wealth of visual resources that I have collected over my 10 year career as a primary school teacher. I trawl YouTube, vimeo and other sites looking for suitable resources to use in the sheds. The sheds are broadly thematic but sometimes a resource could go in 2 or more sheds, I slot it in where I think it works best.
Most of the resources can be used in KS1 and KS2 but some do lend themselves to the upper age group and above. The aim is to provide high quality resources that can be used in stand alone literacy lessons, can form the basis for a whole iteracy unit or can support literacy units that you already have in place. With the many book based activities I would advocate using the book alongside the digital resource. “
Monthly Archives: May 2013
Infographic about internet use by the generations
Via: Wikibon Infographics
Creative Commons and Copyright
Information about Copyright and Creative Commons.
See my JSSALC wikispaces page for some useful links and resources.
Copyright Basics
Copyright and Creative Commons
eBooks livebinder
New resources (weekly)
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“Comic Life is a game-changing app that allows students to create posters or comic books full of rich media. The app helps teachers pull the most valuable materials from students and tackles all levels of Bloom’s Taxonomy. Comic Life can be used throughout many segments of a lesson plan, ranging from an anticipatory set to a summative assessment of a student’s proof of mastery for any standard in any subject level. The creativity for each comic can be started from a template or started from scratch. “
Walk the walls
List.ly apps
New resources (weekly)
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Fighting plagiarsm article Jamie Mackenzie
Fighting PlagiarismBy Jamie McKenzie, ©2013, all rights reserved.About authorWhat are the best ways to combat the trend toward plagiarism?How can we best teach our students to value and practice original thinking?How can we structure research so that students must make answers rather than just finding them?
App creators
I have been trialling a few app creators for students to use.
There are quite a few app_builder tools. Some of these can be found at my app_builder bookmarks on diggo.
Each has its advantages and disadvantages and must be considered in context. All of the below are web based apps, not native apps.
They listed below are in order of cost.
The first one I used is the iBuildApp.
The plan I am currently using is free. This tool would need the students to have more technical knowledge but allows for android and iOS devices.
This is the app I designed.
Recently I have been playing with tools that will also allow students to design ebooks. One of these is the Creative Book Builder.
This blog post explains how to use CBB from the point of view of Bloom’s (from Appsinclass blog). The advantage of these tools is not technical understanding is required (WYSIWYG).
The Creative Book Builder data can be converted to an app via the in-app purchase TouchApp Creator. The cost is roughly $10 (as you need to purchase both CBB and the TouchApp Creator).
Considerations for me with these apps (apart from costing) is that the data is retained in the app on the particular device (not via login). As I am currently managing shared devices, this can be an issue. Additionally, it only creates for iOS devices (note: ebooks created can be converted to a PDF). A positive is the upload/export option using the cloud (eg. Dropbox).
These are excellent apps that I can see would be simplest for the students.
This is an example of a converted CBB to an TouchApp Creator app.
The JS LIBRARY epub (image) data was then converted to an app.
This SAMR SDS web based app was designed using TouchApp Creator from the converted data.
SAMR SDS
The JS LIBRARY web based app designed using TouchApp Creator.
Finally, the most interesting choice to me, from an educational perspective, is Blippit as it allows me to manage and review student work before the apps are published.
A free App about the Blippit App Maker
The cost is an annual subscription (online payment). The support has been very prompt and encouraging so far.
Blippit
Screenshot of the QR code and link that is generated.
JS LIBRARY app designed using Blippit.
I can see great potential for our students creating their own apps to support their PYP Exhibition journey.
Stay tuned for where we go from here.
Please note: the apps created with Blippit are no longer active.
As of March 2014 Blippit has changed to Blippit IO App Maker.
To retain the work of the students this presentation was created.
Introduction to Programming
This term we are running an Introduction to Programming for students in Upper Primary.
We are looking at a variety of apps (initially) in order to identify prior knowledge and to consider what is possible.
The free apps are excellent for developing programming concepts with younger students. The apps below (some come with in-app upgrades) were selected as they build on each other, don’t take long to learn and set the scene well.
- BEEBOT
- DAISY THE DINO
- A.L.E.X
- HOPSCOTCH
- CARGO-BOT
As a part of this course students will consider WHAT that actually wish to do. To support this the Introduction to Programming Moodle course has tutorials and guides so students can be self-directed in their learning. journey. Students have the opportunity to access these resources outside of school time and to share and collaborate about what they are learning and doing with others via the Edmodo Programming group.
Students will also reflect and complete a GOAL SETTING sheet to clarify their thinking and give some direction to their inquiry.
For example, they may wish to explore the games and gaming, use the apps and websites (eg Kodu, Scratch) to create a games (focusing on visual programming language)
OR
Build their own app using a platform such as Blippit or iTouch App after you have created your book using Creative Book Builder.
Blippit – the original pop-up app maker from Get Logged In on Vimeo.
Creative Book Builder for CBB from Digital Roadtrip on Vimeo.
As these sessions are purely to expose the students to programming and creativity through this medium, I am looking forward to seeing what the students create and what they are interested in, to develop resources and future sessions.
Please note: the apps created with Blippit are no longer active.
As of March 2014 Blippit has changed to Blippit IO App Maker.
To retain the work of the students this presentation was created.