In the JS Library Makerspace, we aim to develop students love of learning through hands-on learning by challenging the thinking process.
It is “a holistic approach that links the disciplines so that the learning becomes connected, focused, meaningful, and relevant to learners” (Smith & Karr-Kidwell, 2000, p. 22).
To celebrate our first week of our newly renovated library (which includes the Makerspace) the students were offered the opportunity to participate in the Global Day of Design (26th April #GDD16). Over three days, we offered three design challenges based on literature.
As a part of the Design Process, the students worked in groups to complete the challenge and then reflected on the learning (all in 30 minutes!).
The students were also exposed to the engineering design process which includes identifying a problem, developing ideas and solutions, and sharing these solutions with others.
Huff n Puff
Designing a bridge for the Billy Goats Gruff
Shake it Up
Designing an earthquake proof building
The Sky is the Limit
Paper plane designs
(Stealth: longest flight time in air)
toothpicks, masking tape and 3 marshmallows
playing cards and ½ metre of masking tape
Billy Goats have to be attached to a marshmallow.
Have to use all the toothpicks
Have to use all the playing cards.
1 A4 piece of paper
Some of the students’ thoughts:
Need to keep it stable and safe and so we used two cards per wall
We thought of strategies to keep the building up
All the parts have a function
Triangles have more stability than other things
Thought about the ways to stabilise and use all the cards
To use the triangle method not the cube
The ICT Mentors for 2016 were introduced to the Design Thinking concept and were available as support for the groups. They exhibited a wonderful enthusiasm and attitude to their role. Well done.
The sessions were fast and furious (I went through four pencils in the Immersion and Synthesis stage of the process).
Simple, yet effective ideas like the six word stories are wonderful ‘I can implement tomorrow’ ideas.
I think that a tool like Haiku Deck would be excellent to visualise these as well.
I am currently in the synthesising phase of how to actually implement this process at SALC. The concepts have great potential not only for use with the Australian Curriculum but perfect for the inquiry method in the PYP. I LOVED the idea of using TED talks to generate a “generative topic” and the challenging nature of them.
In the past students have participated in exploratory sessions with programming, designing apps, game making and digital story telling. I would like to further scaffold this with a design thinking approach, where the students design their own inquiry, rather than it being a structured teacher led experience.