APP CREATION- JS MAKER SPACE

App Creation ICLT Day

Could you design an app or a website?

Your challenge is to produce an app designed teach another person about a topic for which are an ‘expert’.

You might select a topic that you have inquired into this year at school or from a previous year’s unit of inquiry.

 

OUR PROGRESS

Students had their first information session today about the upcoming day. In one week we will be finalizing our topics and beginning to gather information for our apps.

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THINKING TASK

Students have been assigned the following task.

What topic or subject matter are you going to choose to create your first app?

Consider what makes a good information app?

What would you consider to be the most important information to include?

Who is it written for?

What is the purpose?

INQUIRY

BEGIN YOUR UNDERSTANDING OF THE INFORMATION APP USING THE RESOURCES BELOW

PLANET BLIPPIT 

DIIGO LINKS

CREATIVE COMMONS IMAGES & RESOURCES

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THE DAY – IN REFLECTION

It is seems that “the best day ever” is how the students viewed the day.

See our published apps on PLANET BLIPPIT.

It was a challenging and exciting day. Looking forward to the students sharing their knowledge with others.

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#blippit  #appcreation #salcICLT #ICLT

Please note: the apps created with Blippit are no longer active.

As of March 2014 Blippit has changed to Blippit IO App Maker.
To retain the work of the students this presentation was created.

Maker Spaces, Design Thinking & STE(A)M

Ideas in the making…. Just some thoughts

Creating a Maker Space is just one way that we can connect what happens in the library to the real world.
There are many versions of Maker Spaces. In reality it depends on many variables such as money, space and time.
The Horizon Report 2014 (preview)  has identified  some topics that are clearly relevant and met by the use of Maker Spaces, Design Thinking and STE(A)M approaches to Innovative Teaching and Learning.
  • Significant Challenges Impeding K-12 Ed Tech Adoption 
  • Difficult Challenges: Those that we understand but for which solutions are elusive
  • Complex Thinking and Communication 
  • Integrating Personalized Learning 
  • Solvable Challenges: Those that we understand and know how to solve
  • Creating Authentic Learning Opportunities 
See the MAKER SPACE@THE LIBRARY PINTEREST for some curated resources on this topic.
Makerspace@TheLibrary
DIIGO LINKS – MAKERSPACES
Like most things, being creative and open minded can allow you achieve success and value add for our students.
I am looking at ways we might do this as SALC. The Australian Curriculum – Technologies allows us to do this authentically and to fulfill the requirements of the curriculum (win win!).
In the past students have participated in exploratory sessions with programming, designing apps, game making and digital story telling. I would like to further scaffold this with a design thinking approach, where the students design their own inquiry, rather than it being a structured teacher led experience.
Some ideas:

MINI DESIGNERS

KIDSTHINKDESIGN

CODE.ORG

K-8 CS course

GET UNBORED

PS: This week I visited PIMPAMA STATE SECONDARY COLLEGE and saw their design thinking in action. Looking forward to seeing the next stage of their journey.

Design Minds EXPLAIN from State Library of Queensland on Vimeo.

RESOURCING THE CURRICULUM

This resources curated below are to support teachers to locate resources to teach students about THE RESEARCHING PROCESS  and some of the resources that we have at St Andrews in the Junior School.

The resources provided for teachers and students include:

  • the research process
  • researching tools
  • referencing and academic honesty
  • and links to the units of inquiry
  • curated materials specific to the units of inquiry
  • use of the library management system (Oliver) to support reading through the creation of reading lists and materials

Other pages that may be useful are:

INFORMATION LITERACY – WIKISPACES

SEARCHING THE INTERNET – WIKISPACES

RESEARCHING (VIRTUAL LIBRARY)

 

QR code Resourcing the curriculum

 


 

Making Connections with apps

Making connections….

with what we do in the JS Library and what is possible in the classroom.

I believe that FOTOBABBLE is an excellent tool for Lower Primary classrooms as it is simple to use as it uses image and audio to create a shareable moment.

It is also web browser friendly, iPad friendly (using an iPhone app) and free!

This is an example of a fotobabble about new resources in the library and the connections to the PYP.

 

This tutorial about using FOTOBABBLE in the classroom explain the features, as well as some uses for FOTOBABLE in  the classroom.

 

Show me how!

Year 6 have been learning the process to create a presentation using the Show Me app or the Explain Everything app. These are excellent tools that will be useful to help prepare for the Exhibition later this year.See below for the first two students who have submitted their tutorial or presentation.

See the ICLT4ME Student Reviewed Apps for more examples.

More will be added to our WONDER WALL(s) in the JS Library as the students complete them.

photo 1 photo 2 photo 3

These display spaces in the JS Library are Showcasing student work and reflections, or support resources for the UOIs. They are activated by QR codes and the Aurasma app.

PREZI