Year 2 and the Makerspace

Year 2 and the Makerspace

Central Idea 

Technology has changed over time and influences the way people live.

Key Concepts    

  • Change and Connection

Related Concepts

  • Innovation and Discovery

Lines of Inquiry

  • What technology is.
  • How technology has changed over time.
  • Ways technology has influenced our lives.

Design Task

Future Technology: Design a Car

Global Day of Design

CREATE – CONNECT – COLLABORATE

In the JS Library Makerspace, we aim to develop students love of learning through hands-on learning by challenging the thinking Design Thinkng Collageprocess.

 

 

 

 

 

 

 

 

It is “a holistic approach that links the disciplines so that the learning becomes connected, focused, meaningful, and relevant to learners” (Smith & Karr-Kidwell, 2000, p. 22).

To celebrate our first week of our newly renovated library (which includes the Makerspace) the students were offered the opportunity to participate in the Global Day of Design (26th April  #GDD16). Over three days, we offered three design challenges based on literature.

As a part of the Design Process, the students worked in groups to complete the challenge and then reflected on the learning (all in 30 minutes!).

The students were also exposed to the engineering design process which includes identifying a problem, developing ideas and solutions, and sharing these solutions with others.

The Challenges

Huff n Puff

Designing a bridge for the Billy Goats Gruff

Shake it Up

Designing an earthquake proof building

The Sky is the Limit

Paper plane designs

(Stealth: longest flight time in air)

Materials

toothpicks, masking tape and 3 marshmallows

Materials

playing cards and ½ metre of masking tape

Materials

paper

Contstraints

Billy Goats have to be attached to a marshmallow.

Have to use all the toothpicks

Contstraints

Have to use all the playing cards.

Contstraints

1 A4 piece of paper

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Some of the students’ thoughts:

  • Need to keep it stable and safe and so we used two cards per wall
  • We thought of strategies to keep the building up
  • All the parts have a function
  • Triangles have more stability than other things
  • Thought about the ways to stabilise and use all the cards
  • To use the triangle method not the cube

ICT Mentors design training

 

 

 

 

The ICT Mentors for 2016 were introduced to the Design Thinking concept and were available as support for the groups. They exhibited a wonderful enthusiasm and attitude to their role. Well done.

YEAR 3 PROGRAMMING WITH APPS

Programming with Apps

On Monday 27th April, select students from Year 3, with the support of the Year 6 ICT Mentors participated in a PROGRAMMING WITH APPS session.

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The students were introduced to the following concepts:

  • What a program is
  • How a computer ‘thinks’
  • Computer languages and visual programming

 

They experimented with following instructions and thinking computationally through the use programmable Bee-Bots and the Bee-Bot app.  These tools are excellent for reinforcing directional and procedural language.

Through the use of visual programming apps, the students also learnt to create simple programs. Apps like Daisy the Dinosaur and Kodable support students to learn to code by solving puzzles. The ability to problem solve is a critical and creative skill for students to develop.

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The students were now ready to create their own program using Scratch Jnr. This app has a drag and drop interface designed specifically for programming with younger children.

The students were given the task to collaboratively design a simple story, selecting an appropriate setting and writing an interaction between characters. This task made connections between the story writing process and computer literacy through programming. The ICT Mentors supported and directed the younger students exceptionally well at this stage.

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All these apps are available for free. More apps can be found at Programming for Primary Students.

If you would like to learn more, read some of our blog posts about programming on the JS Library blog or come and see the Bee-Bots in action during first break in the JS Library.2015-04-27 20.49.01

 

Maker Spaces, Design Thinking & STE(A)M

Ideas in the making…. Just some thoughts

Creating a Maker Space is just one way that we can connect what happens in the library to the real world.
There are many versions of Maker Spaces. In reality it depends on many variables such as money, space and time.
The Horizon Report 2014 (preview)  has identified  some topics that are clearly relevant and met by the use of Maker Spaces, Design Thinking and STE(A)M approaches to Innovative Teaching and Learning.
  • Significant Challenges Impeding K-12 Ed Tech Adoption 
  • Difficult Challenges: Those that we understand but for which solutions are elusive
  • Complex Thinking and Communication 
  • Integrating Personalized Learning 
  • Solvable Challenges: Those that we understand and know how to solve
  • Creating Authentic Learning Opportunities 
See the MAKER SPACE@THE LIBRARY PINTEREST for some curated resources on this topic.
Makerspace@TheLibrary
DIIGO LINKS – MAKERSPACES
Like most things, being creative and open minded can allow you achieve success and value add for our students.
I am looking at ways we might do this as SALC. The Australian Curriculum – Technologies allows us to do this authentically and to fulfill the requirements of the curriculum (win win!).
In the past students have participated in exploratory sessions with programming, designing apps, game making and digital story telling. I would like to further scaffold this with a design thinking approach, where the students design their own inquiry, rather than it being a structured teacher led experience.
Some ideas:

MINI DESIGNERS

KIDSTHINKDESIGN

CODE.ORG

K-8 CS course

GET UNBORED

PS: This week I visited PIMPAMA STATE SECONDARY COLLEGE and saw their design thinking in action. Looking forward to seeing the next stage of their journey.

Design Minds EXPLAIN from State Library of Queensland on Vimeo.

Want to have a play?

Bee Bots supporting inquiry

We have spent some of our reward points from Scholastic Book Fairs and we have purchased some Bee Bots. Bee Bots are some programmable robots that are excellent to use across the curriculum (lower primary). These are hassle free ICT tools for supporting the Technologies curriculum as well.

In the JS Staffroom we have the Bee Bots on a world map ready for your explorations. We have ordered more maps – just waiting on delivery!

Bee Bots in action

See this blog post Beebots Downunder for some ideas about how these are being used in classes.

Great for literacy, maths, problem solving and geography! (Perfect for mapping UOI Year 2/3).

Name our beebots

We have six Bee Bots and they need names!

Please come and have a play with your class and suggest a name (and reason why).

Beebots (2)

 

Post your responses below.

 

FEATURE BOOK

FLOTSAM by DAVID WEISNER

This beautiful picture book has stunning images that will fascinate the reader. A story about a boy,the ocean without any words.

Caldecott medal winner.

Scan the QR code below to learn more about this book and author.

QRCode

Information for teachers.

Themes:

Open-minded. Creativity.

Beaches. Imagination. Other worlds. Photography. Voyages and travels. Imagination.

 

***Library Challenge***

Define: What is flotsam?

Navigation: Locate some books also by this author in our library.

See the library staff for your reward :).

SEARCH with QR codes – WELCOME TO 2013 JS LIBRARY!

WELCOME TO 2013 – SEARCH -ASK – LEARN -CONNECT

BEGINNINGS … We SEARCH…

Source
The Daring Librarian
http://www.flickr.com/photos/info_grrl/7125917627/

This year for my orientation to use of the PYP  library we are going to use some QR codes. I will have a scavenger hunt for students to orientate themselves but I am also looking for some higher order and creative thinking to be employed.

We will look at what a contemporary library is using the Y chart as a stimulus (looks like, sounds like, feels like) and consider how this is different from the library of the past using the PYP ATTITUDES and PYP LEARNER PROFILE as support materials.

Teachers and students will have a chance to look at the PYP  library using the QR CODE.

See the following links for more information.

http://jssalclibrary.wikispaces.com/HOW+TO+USE+THE+LIBRARY

http://www.diigo.com/user/jssalc/QR_codes

http://jssalc.wikispaces.com/Augmented+Reality

See the link below for a great example of QR codes being used in a Specialist class (PE).

http://www.thephysicaleducator.com/resources/skill-posters/

 

Finally, this glogster is an excellent introduction to QR codes in education.

 

Enjoy!

Mapping media to the curriculum

Media maps are workflow storyboards for multimedia products. What do you want to create with your students today?”

This website clearly sets out how to develop a workflow with ICT to support the curriculum.
Simple, yet effective examples that can be applied to the classroom.

Wesley Fryer created the “Mapping Media to the Curriculum” website to accompany and support his eBook, “Playing with Media: simple ideas for powerful sharing.”

Love it!

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